Mar 26, 2006, 10:20 PM // 22:20
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#2
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Lion's Arch Merchant
Join Date: Jan 2006
Location: holland
Guild: [PIKY]
Profession: R/
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the warriors power is that he can keep dealing dmg, even when he's attacked by several enemies, other prof, so does assasin, need back up(monk) to keep attacking or stop attacking and heal.
a warrior just kicks up some buffs(endure pain/watch yourself) and keep going
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Mar 26, 2006, 10:26 PM // 22:26
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#3
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Krytan Explorer
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
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I think a mixture of the 2. becuase warriors rely on adrenaline they are very good at attacking hard for long periods of time, as generally they dont have nrg to worry about. Assassins on the other hand often find themselves drained after 1 combo, and therefore cant attack 100% all the time. There spike potential is much greater, they are more agile, and they are not as fragile as people think they are. On the whole assassins can do vast amounts dmg quickly, but they still cant match a Hammer for annoying monks, imo.
All in all, i think were teams had 2 warriors for dmg, they may have 1 warrior and an assassin.
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Mar 26, 2006, 10:31 PM // 22:31
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#4
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Frost Gate Guardian
Join Date: Feb 2006
Location: In this universe. In north america. That should keep you pedophiles guessing^^
Profession: R/Me
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The teleporting skills are so unbelievably awesome for assassins.
I was just looking at one.
Cast scorpion wire on a foe. If you gain 100' distance away from that foe within 1-18 seconds, you teleport right to their location, and the foe is knocked down.
Imagine this.
Two Really really experienced trappers. And an assassin and a monk.
The assasin and rangers back off. Use scorpion wire on three seperate foes and boom the foes are knocked down, and the trappers can do some major damage with whirling or escape or trappers focus on. Same with teh assassin.
Then teleport back and savour the carnage. I simply cannot wait to try this o ut.
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Mar 26, 2006, 11:30 PM // 23:30
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#5
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Lol. The biggest differencwe between Wars and Assassins is the fact that wars have 100 AL vs physical and Assassin have at most 75 not using any skills. The difference in damage would show itself then, and a Eviscerate/Executioners would definitely out damage an Assassin, because they are screwed up so bad by getting blocked or evaded. It messes up their chain.
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Mar 27, 2006, 12:39 AM // 00:39
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#6
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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I tanked about 3 assassins with my Uber Tank. Purge Conditions screws their chain, Bonnetis Defense, and before it ends, Healing Breeze, and I keep going as I slaughter those little assassins.
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Mar 27, 2006, 12:46 AM // 00:46
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#7
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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When farming, I run in and aggro level 24s with my W/Mo...stance it up and she's pretty much fine. My assassin was DESTROYED by some of the things in the Petrified Forest, and that was with a party of 8!
Sure, assassins can be pretty powerful by stacking their lead, off-hand, and dual attacks, but energy limits that for a time, and, if Drake is correct, you can use monk skills to remove their leading/off-hand/dual attack marks.
Assassins have the same armor as a ranger, 70. Warriors still have more, and with the ever-popular skills such as eviscerate and riposte, it pretty much is equal to that of assassins' special attacks and critical strikes. The shadow arts abilities are pretty cool, though.
I would say they are pretty similar, except for the fact that the assassins' most lethal attacks rely on the chain of special attacks, and their energy is quickly wiped out from it...plus they have less armor.
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Mar 27, 2006, 01:54 AM // 01:54
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#8
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Academy Page
Join Date: Dec 2005
Location: Mississagua, Ontario, Canada
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Quote:
Originally Posted by Wretchman Drake
I tanked about 3 assassins with my Uber Tank. Purge Conditions screws their chain, Bonnetis Defense, and before it ends, Healing Breeze, and I keep going as I slaughter those little assassins.
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If you were able to do that with 3 assassin, i doubt they were very good, but its quite true purge conditions can screw some over. But if handled correctly a assassin can completely mop the floor against a warrior, such as horns of the ox is a great anti-warrior build, it knocks them down, and if you have enough points into dagger mastery, can do a decent amount of damage. Bonnetis defense, eh? Ever tryed getting hit by nine tails strike?
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Mar 27, 2006, 04:14 AM // 04:14
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#9
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Frost Gate Guardian
Join Date: May 2005
Location: LA, CA
Profession: R/W
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It all depends. You mean in RA, TA, HoH, or GVG?
So far not many guilds have adopted Assassin in their guild battles.
The three most popular Assassin builds in RA, TA are R/A, A/W, and A/Mo
R/A usually abuses their teleport, speed, blinding, and evade skills. But "Wild Blow" will shut them off. W/N with plague Touch will kill them in no time.
A/W utilizes Warrior's shout and stance skills. But they are no match with W/* in terms of spike power and defense
A/Mo is the worst among the three. I even saw Assassin with mending. They pose no threat to Warriors
I just killed an A/W in 3 seconds with one of my knockdown builds. The Assassin cannot even deliver one single attack before she died. She must be like "wtf". No kidding.
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Mar 27, 2006, 10:37 AM // 10:37
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#10
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Academy Page
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W/a
Strengh Signet/
Death charge/
Tigerstance/ if ur planning to deal 2 hits betwen devast and heavy
/Devastating
/Auspicious or the one that deals +40 if target weakened if ur playing in glad armor
/Heavy blow
/Crushing
/Irresistible blow
= Total pwnage (replace strengh signet by rez signet in gvg...tombs...)
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Mar 27, 2006, 10:48 AM // 10:48
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#11
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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Assassins will be much stronger once Factions is released. In the preview event the vast majority of players using Assassin didn't have good weapons/armor, didn't have many skills unlocked, no runes etc. and as a result were punished heavily in 1 v 1 against warriors. Once players begin to unlock everything for Assassins then expect them to be much more efficient.
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Mar 27, 2006, 12:56 PM // 12:56
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#12
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Stronger damage-wise, perfaps. But they cant defend themselves worth s***. Crappy armor and damage not THAT much more impressive than Warriors will leave Assassins in PvE dust.
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Mar 27, 2006, 01:17 PM // 13:17
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#13
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Krytan Explorer
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Still the teleport skills are extremely handy, and some of the assasins enchantments work well with cop. (i'm talking about skills like aura of displacement, recall and shadow refuge)
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Mar 27, 2006, 01:58 PM // 13:58
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#14
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Re:tired
Join Date: Nov 2005
Profession: W/
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I had absolutely loads of fun going into Alliance Battles with my Backbreaker Warrior, and making a particular point of squashing as many Assassins as possible. Admittedly most of them were probably inexperienced people running premades, but it was still laughable.
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Mar 27, 2006, 02:53 PM // 14:53
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#15
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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Quote:
Originally Posted by Wretchman Drake
I tanked about 3 assassins with my Uber Tank. Purge Conditions screws their chain, Bonnetis Defense, and before it ends, Healing Breeze, and I keep going as I slaughter those little assassins.
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That's all well and good, but you're not going to worry a Monk with Bonetti's Defense.
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Mar 27, 2006, 04:53 PM // 16:53
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#16
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Yay for unavoidable warrior weapon attacks! [wild blow, swift chop, seeking blade, irresistable blow anyone?]
But yeah, Assassin supposed to deal MORE damage than a warrior, but since it's energy based, [and they don't have much], then you can only do one full chain on someone before running like a little sissy.
not that I mind that, but assassin doing hit and run recieiving as little damage as possible should always be the way to play.
Deadly Arts? How can I work it better?
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Mar 27, 2006, 04:54 PM // 16:54
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#17
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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I wouldn't say either one is clearly better, but they both have areas of expertise. Assassins can do a lot of damage, but are much easier to shutdown by blocking/evading to interrupt their chains, edenial, and/or just killing them outright due to inferior armor.
Warriors are also susceptible to block/evade, but it generally doesn't screw them over as bad since they don't need to chain attacks in a specific order all the time. They are also harder to kill and have more consistent damage.
Comparing warrior to assassin is like comparing ranger to mesmer. They have some similar abilities, but both excel in different ways and are equally viable in PvP.
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